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Author Topic: Murphy's Laws Of Combat  (Read 943 times)

Offline Colorado700R

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Murphy's Laws Of Combat
« on: July 24, 2008, 11:11:58 AM »
If the enemy is in range, so are you.

Incoming fire has the right of way.

Don't look conspicuous, it draws fire.

There is always a way.

The easy way is always mined.

Try to look unimportant, they may be low on ammo.

Professionals are predictable, it's the amateurs that are dangerous.

The enemy invariably attacks on two occasions: a. When you're ready for them. b. When you're not ready for them.

Teamwork is essential, it gives them someone else to shoot at.

If you can't remember, the claymore is pointed at you.

The enemy diversion you have been ignoring will be the main attack.

A "sucking chest wound" is natures way of telling you to slow down.

If your attack is going well, you have walked into an ambush.

Never draw fire, it irritates everyone around you.

Anything you do can get you shot, including nothing.

Make it tough enough for the enemy to get in and you won't be able to get out.

Never share a foxhole with anyone braver than yourself.

If you are short of everything but the enemy, you are in a combat zone.

When you have secured an area, don't forget to tell the enemy.

Never forget that your weapon is made by the lowest bidder.

"A slipping gear could let your M203 grenade launcher fire when you least expect it. That would make you quite unpopular in what's left of your unit." - Army's magazine of preventive maintenance.

"It is generally inadvisable to eject directly over the area you just bombed." - U.S. Air Force Manual

"The only time you have too much fuel is when you're on fire."- fighter pilots  :lol:

Offline Krandall

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Re: Murphy's Laws Of Combat
« Reply #1 on: July 24, 2008, 11:13:50 AM »
If the enemy is in range, so are you.


Unless you control guided missiles :lol: ;)


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Offline Colorado700R

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Re: Murphy's Laws Of Combat
« Reply #2 on: July 24, 2008, 11:34:00 AM »
If the enemy is in range, so are you.


Unless you control guided missiles :lol: ;)

 :clap:

I could add a few more to that list...


1) Never piss off your explosives expert.......ever  :lol:

2) Sun Tzu said "never attack a walled city".........but he didn't have nukes, did he?   :lol:

3) There is no such thing as too much firepower!!

4) If you have a team member that throws like a girl, take away his grenades immediately !!   ;)

5) Junior officers are dislexic, do yourself a favor and hide the map away from them  :thumbs:

6) GPS is a wonderful thing!!  Unfortunately, there's never a Radio Shack around to get new batteries  :mad:

7) Never assume your leadership knows what they are doing.  That way you'll never be wrong.   :lol:

8) if you've never been in combat, and you hear a "whizz-snap", don't stand up and look around and say "what was that  ???"   :help:

9) Combat is not like Halo, running and jumping through open areas doesn't help!!  (Seen this one first hand)   :rofl:

10) If your not shooting, you should be moving. If your moving, you should be communicating.  If your not shooting, moving or communicating, kiss your ass goodbye!!   :(



I could go on for days !!   :rofl:

Offline ThisGuyAlex

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Re: Murphy's Laws Of Combat
« Reply #3 on: July 24, 2008, 11:41:50 AM »
hmmmmm interesting way of looking at army lif isn't it
sold the raptor....full on 05 yfz in progress...

stock parts: fuel tank, swingarm and rear shock

Offline Colorado700R

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Re: Murphy's Laws Of Combat
« Reply #4 on: July 24, 2008, 11:43:52 AM »
hmmmmm interesting way of looking at army lif isn't it

Intresting, tiring, alot of times extremely boring  :lol:

Offline ThisGuyAlex

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Re: Murphy's Laws Of Combat
« Reply #5 on: July 24, 2008, 11:45:08 AM »
and waaaaaaaaaaayyyy too little sleep
sold the raptor....full on 05 yfz in progress...

stock parts: fuel tank, swingarm and rear shock

Offline Colorado700R

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Re: Murphy's Laws Of Combat
« Reply #6 on: July 24, 2008, 11:46:37 AM »
and waaaaaaaaaaayyyy too little sleep

Yeah during the opening 6 months of OEF, i felt like I got about 2 hours a day  :mad:

Offline kyledvor61

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Re: Murphy's Laws Of Combat
« Reply #7 on: July 24, 2008, 12:35:42 PM »
 :rofl: :rofl: :rofl: :rofl:

Offline NaturalRaptor

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Re: Murphy's Laws Of Combat
« Reply #8 on: July 24, 2008, 03:35:05 PM »
Good stuff to remember!  :rofl:

Some of these could also be used during opening weekend of dove season in south Texas!  :tank:
It takes 43 muscle's to frown and 17 to smile, but only 3 for proper trigger pull.

Offline Bert

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Re: Murphy's Laws Of Combat
« Reply #9 on: July 24, 2008, 07:01:55 PM »


Incoming fire has the right of way.    :lol:


Teamwork is essential, it gives them someone else to shoot at.
A guy at work told me if he's bear hunting & only has 1 shell left instead of pissing off the bear he'd shoot his buddy in the knee 


When you have secured an area, don't forget to tell the enemy.
 :lol:  email or PM

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Offline darkside94

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Re: Murphy's Laws Of Combat
« Reply #10 on: July 24, 2008, 07:04:53 PM »
A neon helmet is not protection but rather a target.  :thumbs:
The grammatically challenged's punching bag.

Offline FoundArealQuad

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Re: Murphy's Laws Of Combat
« Reply #11 on: July 24, 2008, 07:09:35 PM »
hmmmmm interesting way of looking at army lif isn't it

Intresting, tiring, alot of times extremely boring  :lol:
Way boring, hurry up and wait
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Offline NaturalRaptor

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Re: Murphy's Laws Of Combat
« Reply #12 on: July 24, 2008, 07:26:19 PM »
hmmmmm interesting way of looking at army lif isn't it

Intresting, tiring, alot of times extremely boring  :lol:
Way boring, hurry up and wait

That is my job too, but it isn't military!  :P
It takes 43 muscle's to frown and 17 to smile, but only 3 for proper trigger pull.

Offline fire raptor

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Re: Murphy's Laws Of Combat
« Reply #13 on: July 25, 2008, 12:34:49 AM »
Like many occupations days of waiting for a few minutes or hours of terror and praying. sleep you never know how much you love it until it is taken from you. But I do not know a soldier,cop or firefighter that would trade their job. The rush!!!!!